Entry tags:
- !event,
- attack on titan: erwin smith,
- attack on titan: falco grice,
- attack on titan: levi ackerman,
- ddlc: monika,
- ddlc: sayori,
- fate/grand order: kiara sessyoin,
- gundam: angelo sauper,
- kipo: kipo oak,
- the gifted: lorna dane,
- undertale: papyrus,
- undertale: sans,
- world of warcraft: anduin wrynn,
- world of warcraft: wrathion
FEBRUARY 2021 EVENT: PART TWO
CHAPTER TWO, PART 2: THE LIVING ISLAND
Everything you never wanted to see.
YOU CAN’T DO A LITTLE BECAUSE YOU CAN’T DO ENOUGH | JUST A DREAM FROM YESTERDAY | DARKNESS HELD ITS BREATH | YOUR FRIENDS WHEN THINGS GET ROUGH | COME AND PLAY WITH ME
YOU CAN'T DO A LITTLE BECAUSE YOU CAN'T DO ENOUGH
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JUST A DREAM FROM YESTERDAY
Living Island. If ever there were a first step to stopping this madness, it’s figuring out what those words mean. But starting is always the hardest part, and with nothing else to go by than two seemingly unrelated, nonsensical words left behind by a force you can’t see much less communicate with, an already arduous task seems even more impossible. This is furthered by the reactions you get when you hit the street and start asking people if they know anything about Living Island. Most of them can only look back at you blankly, as if waiting for a punchline that never comes. Others actually take you seriously enough to consider the question, and to their credit, they do take their time racking their brains to remember where they’ve heard that name before, why it sounds so familiar. But the most you’ll get back from them is a sheepish shrug of the shoulders and a reply that it sounds like something from TV. It gets to the point where their answers blend together, each one more unremarkable than the last. Save for the one you get from the last person you haven’t asked. Living Island.
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DARKNESS HELD ITS BREATH
CW: gore, surgery
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YOUR FRIENDS WHEN THINGS GET ROUGH
CW: gore, surgical trauma, amputation, lobotomy, brainwashing and interrogation, mouth trauma, eye trauma, ear trauma, body horror
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COME AND PLAY WITH ME
CW: blood and violence
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OOC INFO
Welcome to the second part of February’s event! You can use this entry to top-level for the event, but feel free to utilize the log and network communities as well.
There will be a top-level posted for NPC interaction tied to the second prompt below, wherein you can request to play out your character’s interaction with Harding or Rosemary. If you would like to have your character interact with either one of them, comment to the top-level with the name of the NPC you would like to thread with. You may only thread with one NPC. The mods will respond to NPC tags until February 28th.
Any questions can go in our FAQ thread below. Try to check and see if your question has already been answered on the plotting thread first here.
There will be a top-level posted for NPC interaction tied to the second prompt below, wherein you can request to play out your character’s interaction with Harding or Rosemary. If you would like to have your character interact with either one of them, comment to the top-level with the name of the NPC you would like to thread with. You may only thread with one NPC. The mods will respond to NPC tags until February 28th.
Any questions can go in our FAQ thread below. Try to check and see if your question has already been answered on the plotting thread first here.
> RESCUE
The quiet is upsetting, the smell is upsetting, the overall sensation is upsetting.
Then, on top of that, the sight of the medical equipment induces a quiet, dull sense of panic.
It's been some years now since the Badlands, but far less time since he stepped foot in Blackwing Descent. The thought of something happening to Anduin sickens him, and the dull fear of being captured himself slows his steps. He wants to be angry, wants to tip the whole place upset down -- anger had driven him this far. Anger had kept him moving, looking, swearing revenge. Now he just feels unnaturally cold, his skin prickling.
Wrathion has seen the work of cultists first hand, and well knows even with all his power at his fingertips Xanesh had brought him up short.
Daylight had been right to question his plan. If he's captured now, he'll be no use to anyone.
He turns through the lab, picking carefully through the papers, then pauses as he steps out of the operating room. The cages generate another wave of nausea, but they are at least -- unlocked? Unlocked, and --
Wrathion is in front of Anduin's in an instant, flinging open the cage door sharply and dropping to fumble hands over him. To check for injuries, chains, anything that might impede their escape.
"Anduin," he whispers, "can you walk?"
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He sees movement in the room and holds his breath; either it's some kind of rescue or their captors have come to finish the job. He needs to be ready to fight if the latter is the case, to kick and scream and go down fighting like any Wrynn would. If he could look his father in the eye and say he did his best then Anduin would accept it.
Luckily for Wrathion the young King recognises his friend before it comes to that; eyes widening a fraction as the reality sinks in. They're going to be leaving this place, away from those responsible, breathing in fresh air again —
"I can walk." Anduin keeps his own voice low but can't help the sharp hiss of pain as Wrathion's hands touch his new arm, the pain instant and swift enough to let Anduin know he'll have to look when they get out of there. He shakes his head to clear to refocus, sighing when the lack of weight reminds him of something else he lost. Hair. How much he'd teased Wrathion about having to cut his....
"We can leave, but perhaps we should find those responsible and make sure they aren't able to do this again." With that Anduin is already making a move to get out of the cage, grimacing as his body begins to protest the sudden exercise. It's not as if he's been pain free all his life, Anduin knows he'll just have to suffer it a bit longer.
"Did you see any of them on the way in?"
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His hands are still moving, roving over Anduin -- over his face, his cut hair, and his arm where he'd flinched. That means something, and Wrathion is determined to find out what even as he guides him out of the cage slowly.
The question of making sure they aren't able to do this again is an interesting one. Wrathion, of course, would merrily burn the whole place down if he could -- yet he equally doesn't want to be here a second longer than absolutely necessary. There's an uneasiness in him as he looks around, a tension in his normally nonchalant frame.
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"I do not know who did this, they did not show their faces in the few times we saw them." Fingers dig deep into Wrathion's arm briefly as Anduin's mind reminds him of the few bits he does remember, of pain, noise, music and so many questions. Oh Gods, he'd told them everything and the guilt is almost overwhelming. They'd worked so hard not to let slip about things and they had pulled that information from Anduin like it was nothing.
Anduin knows he'll have to come to terms with that more than anything. Injuries can heal and hair can grow, but information cannot be taken back and he quickly sends a silent prayer to the Light that those responsible can't do anything with the intel they've gleaned.
"I don't know. But what I do know is that I was not the only one and I fear if those responsible are no longer here then there is nothing to stop them striking again."
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"They will not take you again," he assures him, "I will see them burn first."
Even if burning right now is limited to matches -- it's no matter. Wrathion believes in the sentiment strongly enough to make it happen. He would find a way. Straightening slowly he makes sure Anduin is steady on his feet, able to keep them under him as he gives the man another once over.
"I'm afraid that will have to wait," he admits finally, "Anduin, we must get you to safety while we still can."
There is, after all, a chance their captors may return -- that they both then might be in cages.
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Anduin shakes his head to himself. No, he couldn't let himself think that way. Those that had been brought to this world seemed fine with banding together, if anything this was a major mistake of their captors, giving them all more reason to join ranks and Anduin does his best to hold on to that train of thought. It's easier than reading Wrathion's concern, Anduin doesn't want to know how bad he looks right now.
"You're right, though I worry that there are others left around here. Were there more of you?"
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Presumably, anyway. In truth, Wrathion's concerns are far more focused on Anduin than they are on anyone else. Mortals are born and die all the time, and plenty more will die during the span of Wrathion's long life -- Anduin is different. He cares more for Anduin Wrynn than any of them, even if his lifespan is nothing to that of a dragon.
"You're injured," he prompts, because that is important. If they are to escape together he needs to understand Anduin's limits. To understand what he can and cannot do.
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"Not quite, though they have done something to my arm. I know that whatever this is, it pales on comparison to what happened to some of the others."
Anduin doesn't know all the specifics, but from the glimpses he'd seen and the things he'd heard he knows that a sore arm could be considered a win. Just thinking about it has him flexing his new fingers, blue gaze briefly glancing at the hand that is now as part of him as any other limb. What had been the purpose?
"If our enemy is not here and the others have been rescued then I see no reason to loiter."
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"The way back is long," he warns, "with plenty of our doll friends littering the halls. Have you been elsewhere in this facility? Do you know if it has another exit?"
One that might be quicker to get to? Or, potentially, safer -- assuming all the dolls are mostly behind them? This was a shelter, he recalls. How are the shelters built? Do they normally only have the one entrance and exit door? Having it be back up into the building seems... unwise, should the building collapse. Then again, these people had peculiar ideas about how things should be done. He couldn't be sure they didn't think that way.
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"We will deal with those dolls if they cross our path, though it would be wiser for them if they did not. I have not seen anything else of this place but this room and the one I was in when they were questioning me. We shall have to take the route that brought you here I suspect."
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"Stay close," he says, and finally releases his hold on Anduin -- watches to make sure he's steady before drawing a knife and glancing back toward the operating room. It will be unpleasant to walk through, he imagines, for both of them. That's the way he came, though, so that's the way he begins to move.
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"I shall. You do not happen to have a spare one of those by any chance?" Anduin isn't sure if Wrathion is the kind to have a dagger in the boot and the wry expression on the blonde's face says he's not expecting it either. He'll be keeping his blue gaze focused on their surroundings, making sure to watch for anything that can be used as a weapon.
"You said those doll creatures were in here?"
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The second prompt has him glance back. In the dim light, his features furrow.
"Several of them. Be on your guard, they are more intelligent than we might give them credit for."
Carefully he begins to step forward, pushing his way back through into the operating room and trying not to let his eyes linger on the contents. The goal is to get out safely, now, not to dwell too heavily on this place. They'll learn nothing by getting trapped and dying here.
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Even then that's not safe though he banishes that thought, instead opting to blatantly ignore his current location of walking through the operating room. Blue eyes remain steadfastly focused on the way ahead, though the remnants of a song do echo through the young King's mind as they make their way through the room.
"The last thing we need is for them to be more intelligent, though we shall deal with them should we cross paths. I would suspect those in charge here will have taken the important things with them by now." Which brings up another question for later. How did they know the rescuers were coming? Anduin rubs the back of his neck, still vaguely surprised by the lack of hair.
It's only when they reach the next room that Anduin pauses, ears straining as he hears something faint from further down the hallway. "Voices?"
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They all quiet for a moment, leaving only eerie silence, then one picks up again -- the familiar, thick tones of Magni's accent.
Lad, one prompts, is that you? We've been looking all over for you!
Wrathion feels a jolt of unease. If Magni were here, surely he would have known? Unless he only just arrived -- yet no, something about this feels wrong. He wants to hope, but hope is a dangerous thing.
"Don't listen," Wrathion says firmly, and moves to stand more deliberately in front of Anduin. Whatever game this is, he's not in the mood for it. Right now, the goal is to leave as quickly as possibly, before this place gets the better of them.
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"Let's g —"
He doesn't finish the sentence when the thick accented tones of Magni Bronzebeard begin to echo through the halls. Fingers dig instinctively into Wrathion's arm again as Anduin does his best to ignore it. He knows that it's simply one of those creatures mimicking but it doesn't change the heavy pang in his chest at the stark reminder that he's no longer home. No longer in his own world. Nothing is familiar about this place and this creature drives that nail home harder than anything as it talks in a voice Anduin had grown fond of.
"You're right, it cannot be." Even as he says it Anduin can't help but sound a little unsure. "He would have said something before now?"
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"Would Magni sound so calm, seeking us out here?"
In a basement, filled with horrors? If nothing else, he'd surely be out of breath from fighting all the dolls on the way down. The voice calling them sounds quite cheerful, and that is... wrong. He lifts a hand to gently touch the one digging into his arm, cold fingertips trying to press comfort into Anduin's one good hand.
"Ready?" he prompts softly. After all, if he's going to step ahead and swing his knife he'll need to likely let go of Anduin for a moment.
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Anduin feels his emotions shift inside of him, turning from homesickness to annoyance and disappointment so easily. How rude of this place to take what meant most to them and turning it into a mockery, to torment and tease them of what they were essentially missing. How dare they...
"Of course. We shall leave this place and not look back." The young king lets go of Wrathion's arm, somewhat reluctant to lose that comforting touch. "The rest can be dealt with at a later time once we have regrouped."
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Anduin Wrynn always felt everything so keenly. His own pain, the pain of others, and no doubt he feels this too: the loss of his companions back home, the longing to see them again, the regret that this voice is nothing but a trick.
He moves through the doorway, kitchen knife in hand, and as he turns finds himself face to face with... a rather poor imitation, in his opinion.
Hello there, it chirps, and although sound of his voice is technically correct it's also all wrong. He works his jaw, annoyed.
"I sound nothing like that," he complains, and ducks quickly as he moves to drive it hard into a wall. There's a loud crack, and he growls as he feels it begin to try and grab for his throat.
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They turn the corner and despite everything, Anduin's reflexes kick in hard enough that he comes to a complete stop. There's a poor version of Wrathion there, something that had made an attempt but on probably a description more than anything else. Anduin doesn't even have it in him to make any kind of comment, instead making a move to cover Wrathion's back in the event of others showing up. The creature seems to be going for the throat and if Wrathion doesn't block it, Anduin is going to do his best to grab that thing's wrist, ignoring a pleading voice in the distance that sounds awfully like Jaina Proudmoore.
"They need to know when to give up!"
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"Don't listen to her," he grunts. That isn't Jaina Proudmoore, whatever it is. "We need to move quickly, I'm afraid these creatures don't stay down for long. How fast can you move?"
Anduin is in pain, he knows. Can he run? There's no point him pushing himself too hard if he'll only collapse before the reach the exit. A measured pace that reaches their destination is better than a short spring that falls short. Could he carry him, if need be? Wrathion isn't sure -- he could potentially support him and help him move, which is better than nothing at all.
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Anduin knows Jaina would never stoop to such a low to begin with. It's almost insulting that these things would believe that either of them would fall for it and Anduin makes sure that Wrathion has his other self under control before letting his hand drop. They do need to move quickly, if the voices were anything to go by then there would be a veritable herd of them headed their way.
Could he run though? Absolutely. Moving quickly would be painful but Anduin knows it would hurt all the more if one or both of them were caught by these things and the one imitating Wrathion gets an annoyed glare.
"I can move as fast as needed." That or Anduin will go down trying. His legs are crampy from lack of movement, but they aren't injured enough to keep the young man from attempting a hasty exit. That and there is simply no intention whatsoever of lagging behind and getting Wrathion caught up in all of this; it's already bad enough that the other has put himself at risk to help. "Let's go."
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He pauses long enough to make sure Anduin is keeping up, darts forward and dodges just as another doll lunges out and reaches for him. Anduin, please, it's saying, with Jaina's voice, and Wrathion struggles with it as it grabs him, sends them both awkwardly slamming toward a small table before trying to drive the knife into its head. Close combat is absolutely not his style -- he needs a weapon with more range. A problem for the future.